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Monday, July 10, 2017

How I scare people (Personal tips for creating horror games) - Gamasutra (blog)

How I scare people (Personal tips for creating horror games) - Gamasutra (blog)

Gamasutra (blog)

How I scare people (Personal tips for creating horror games)
Gamasutra (blog)
I had the idea of the bathroom part in Self after reading Stephen King's Dance Macabre, where he explains the power of the unseen. In this part, we tell player that the protagonist is afraid to get in the bathroom. The game doesn't let you click on the ...



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